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Author : Daniel J. Veen
Results 1 - 4 of 4
A combined strip theory and Smoothed Particle Hydrodynamics approach for estimating slamming loads on a ship in head seas
Smoothed Particle Hydrodynamics (SPH) is a mesh-free Lagrangian numerical method suited to modelling fluids with a freely deforming surface. A two-dimensional SPH algorithm has been developed and applied to the problem of ship keel and bow-flare slamming. Freely decelerating drop tests of a model flared hull section were used as a basis for an initial validation of the SPH model. Relative vertical velocity profiles measured during tow tank experiments were then imposed on two-dimensional SPH models and reasonable agreement between the experimental and numerical slamming pressures was found. Finally, relative vertical velocity profiles calculated using SEAWAY software were implemented in the SPH algorithm, so as to simulate slamming on a typical V-form hull model.
A 2D Smoothed Particle Hydrodynamics Theory for Calculating Slamming Loads on Ship Hull Sections
Current methods for assessing slamming of ships in head seas are generally based on constant-velocity wedge impact results for each hull section. A 2D Smoothed Particle Hydrodynamics (SPH) method is described for calculating slamming loads on realistic hull section shapes and impact velocity profiles. SPH is a particle-based method that is mesh-free and is therefore able to accurately simulate large free surface deformations such as jets and splashes, which are an important factor in slamming events. It is shown that large slamming pressures are predicted on wedge shaped hull sections and the concave part of flared monohull sections. Similarly, cross-deck slamming of catam aran hulls can produce large slamming pressures at the top of the arches. The nature of relative vertical velocity profiles during slam events is also discussed. Hull sections with varying velocity profiles are modelled using SPH to show the effect on slamming pressures as compared to the commonly used constant velocity profile.
A Smoothed Particle Hydrodynamics Study of Ship Bow Slamming in Ocean Waves
Smoothed Particle Hydrodynamics (SPH) is a mesh-free Lagrangian computational method suited to modelling fluids with a freely deforming surface. This thesis describes the development, validation and application of a two-dimensional Smoothed Particle Hydrodynamics algorithm to the problem of ship bow slamming in regular ocean waves. Slam events often occur in rough seas and have the potential to cause significant structural and payload damage due to the loads and subsequent whipping experienced by the ship. SPH is well suited to modelling ship bow slamming because the interaction between the bow of the ship and the water surface is of a freely deforming transient nature. The developed SPH algorithm was subjected to an extensive validation using both analytical and experimental data as a basis for comparison. The influence of each numerical correction – necessary for SPH stability – was evaluated using two theoretical problems free from the influence of external forces: the evolution of initially circular and square patches of fluid. Solid boundaries treated by the ghost particle technique were introduced and evaluated by way of the hydrostatic tank and the two-dimensional dam break. Still water impacts of two-dimensional wedges and hull cross-sections were simulated using the SPH algorithm and the results were compared with the experimental data of Aarsnes (1996), Whelan (2004) and Breder (2005). The complexity of the slamming problem was then increased by imposing the relative vertical velocity profile (between the hull and the water surface) measured during the ocean wave basin experiments of Hermundstad and Moan (2005) on a hull cross-section. Reasonable agreement between the simulated and experimental slamming pressures confirmed that the two-dimensional SPH algorithm could be applied to a three-dimensional problem through the use of a relative vertical velocity profile. Finally, the commercial ship motion prediction software SEAWAY and the validated SPH algorithm were combined in a 2D + t method to simulate bow slamming of a slender hull. The relative motion between the bow and the free water surface was extracted from the ship motion data and then imposed on a cross-section of a given hull form. Satisfactory agreement with the peak pressures measured on a model V-form hull in regular waves (Ochi, 1958) demonstrated that the developed two-dimensional SPH code is capable of modelling three-dimensional ship bow slamming.
An Investigation of Slam Events in Two Dimensions Using Smoothed Particle Hydrodynamics
Smoothed Particle Hydrodynamics (SPH) is a mesh-free Lagrangian computational method suited to modelling fluids with a freely deforming surface. In the present work, SPH has been applied to the problem of slamming, focusing particularly on the impact of two dimensional wedge forms on a free surface contained in a hydrostatic tank. Results from the wedge simulations have shown good agreement with previous experimental studies, paving the way for the work to be extended to mono-hull and catamaran hull forms. The completed validation of the SPH algorithm as applied to the two-dimensional dam beak test case is also discussed.